Fornost Erain: Difference between revisions

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Fornost most probably was founded, around or after the establishment of the realm of [[Arnor]] in {{SA|3320}}<ref>{{App|SA}}</ref> since there is no record of the Númenóreans penetrating so far north before the Downfall of Númenor. After the fall of [[Sauron]], and early in the [[Third Age]], the Army of Arnor marched west through the [[Fords of Isen]] and continued north to Fornost.<ref>{{UT|Gladden}}</ref>
Fornost most probably was founded, around or after the establishment of the realm of [[Arnor]] in {{SA|3320}}<ref>{{App|SA}}</ref> since there is no record of the Númenóreans penetrating so far north before the Downfall of Númenor. After the fall of [[Sauron]], and early in the [[Third Age]], the Army of Arnor marched west through the [[Fords of Isen]] and continued north to Fornost.<ref>{{UT|Gladden}}</ref>


In {{TA|861}}, when King [[Eärendur (King of Arnor)|Eärendur]] died, Arnor was divided into three kingdoms.<ref name="TA">{{App|TA}}</ref> Fornost would become the capital of the new realm of [[Arthedain]] at some point; the throne may have lingered for some time in the original capital, [[Annuminas]], after the division, if it wasn't moved immediately to Fornost. In {{TA|1409|n}}, when the [[Witch-king]] of [[Angmar]] took the [[Tower of Amon Sûl]], the ''[[Amon Sûl-stone|palantír]]'' was saved and carried back to Fornost. The new and young King [[Araphor]] repelled the enemy from Fornost and the [[North Downs]].<ref name="Eriador">{{App|Eriador}}</ref>
In {{TA|861}}, when King [[Eärendur (King of Arnor)|Eärendur]] died, Arnor was divided into three kingdoms.<ref name="TA">{{App|TA}}</ref> Fornost would become the capital of the new realm of [[Arthedain]] at some point; the throne may have lingered for some time in the original capital, [[Annuminas]], after the division, if it wasn't moved immediately to Fornost. In {{TA|1409|n}}, when the [[Witch-king]] of [[Angmar]] took the tower of [[Weathertop|Amon Sûl]], the ''[[Amon Sûl-stone|palantír]]'' was saved and carried back to Fornost. The new and young King [[Araphor]] repelled the enemy from Fornost and the [[North Downs]].<ref name="Eriador">{{App|Eriador}}</ref>


===Fall===
===Fall===

Revision as of 06:01, 12 July 2018

Fornost Erain
City/Fortress
Fornost rotwk.JPG
Fornost from The Lord of the Rings: The Battle for Middle-earth II: The Rise of the Witch-king
General Information
Pronunciationfor-nost eh-reyen
Other namesDeadmen's Dike, Norbury of the Kings
LocationNorth Downs
TypeCity/Fortress
People and History
InhabitantsDúnedain
EventsFall of Fornost
"Deadmen's Dike, you say. So it has been called for long years; but its right name, Barliman, is Fornost Erain, Norbury of the Kings."
Gandalf[1]

Fornost Erain was the capital of Arthedain. It was located at the south end of the North Downs, about 100 Númenórean miles north of Bree, at the northern terminus of the North-South Road.[2]

History

Early history

Fornost most probably was founded, around or after the establishment of the realm of Arnor in S.A. 3320[3] since there is no record of the Númenóreans penetrating so far north before the Downfall of Númenor. After the fall of Sauron, and early in the Third Age, the Army of Arnor marched west through the Fords of Isen and continued north to Fornost.[4]

In T.A. 861, when King Eärendur died, Arnor was divided into three kingdoms.[5] Fornost would become the capital of the new realm of Arthedain at some point; the throne may have lingered for some time in the original capital, Annuminas, after the division, if it wasn't moved immediately to Fornost. In 1409, when the Witch-king of Angmar took the tower of Amon Sûl, the palantír was saved and carried back to Fornost. The new and young King Araphor repelled the enemy from Fornost and the North Downs.[6]

Fall

Main article: Fall of Fornost

In T.A. 1974, Arthedain was overrun by the forces of Angmar. Fornost was captured, and King Arvedui fled into the northern wastes and was lost in the Icebay of Forochel with the two palantirs he had saved from the forces of Angmar. In the following year, a fleet of ships from Gondor, led by Eärnur, landed at Mithlond. The Elves of Lindon, led by Círdan, joined the forces of Gondor, the remaining Dúnedain of the North came, and so did a few archers from the Shire. Eärnur fought the Witch-king of Angmar in the plains west of Fornost and defeated the armies of Angmar, but the Witch-king himself escaped.[6]

Deadmen's Dike

After Fornost Erain was abandoned, the inhabitants of the nearest settlement, Bree, referred to it as Deadmen's Dike, and did not come there. Only Rangers came there from time to time, but no-one knew what they did there.[7]

After King Elessar reunited the kingdoms of Gondor and Arnor, he had the ruins rebuilt and made a great city where Men dwelt once again.[1]

Etymology

Fornost Erain is Sindarin. It means "Northern Fortress (of the) Kings"; from forn "north" and ost "fortress", and erain is the plural of aran. The Fornost component is a direct cognate to Quenya Formenos.

It was translated as "Norbury of the Kings" (from supposedly Old English norð-burg[8]), which represents its Westron name.

Portrayal in adaptations

Pictures of adaptations of Fornost

2006: The Battle for Middle-earth II: The Rise of the Witch-king:

In the expansion pack, The Rise of the Witch-king, Fornost is besieged by the forces of the Witch-king.

2007: The Lord of the Rings Online:

Fornost Erain is simply called Fornost and is located in the northern end of the North Downs. It is populated with wights, orcs and wargs.

2011: The Lord of the Rings: War in the North:

The first chapter of the game is centered around Fornost. Agandaûr has assembled an army of Orcs of the Misty Mountains in Fornost, and prepared to attack the Free peoples.[9] Eradan, Andriel and Farin infiltrate Fornost on Aragorn's orders. They free the captured Eagle, Beleram,[10] and work together with Elladan and Elrohir to stop Agandaûr.[11] Agandaûr flees and Tharzog - leader of the Orcs - is killed. After which the Orcs remain leaderless and inter factional fighting starts, hereby preventing an attack.[12]
Visitable locations are the Main Gate, the Battlements, the Inner and Outer wards and the Citadel.[13]

References