J.R.R. Tolkien's War in Middle Earth: Difference between revisions

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{{game|
{{video game infobox
title=J.R.R. Tolkien's War in Middle-Earth|
| image=[[Image:Jrrt war in middle earth.jpg|250px]]
image=[[Image:Jrrt war in middle earth.jpg|250px]]|
| name=J.R.R. Tolkien's War in Middle-Earth
publisher= [[Melbourne House]]|
| developer=
release date=Fall [[1988]]|
| publisher=[[Melbourne House]]
console=Commodore 64, Atari ST|
| platform=Commodore 64, Atari ST
language=English|
| releasedate=Fall [[1988]]
distribution=|
| genre=Real-time strategy
availability=|
|}}'''J.R.R. Tolkien's War in Middle-Earth''' is a real-time strategy game released for the ZX Spectrum, Commodore 64, Amstrad CPC, MS-DOS, Commodore Amiga and Atari ST in [[1988]] by Australian company Melbourne House.
licensed=|
}}
'''J.R.R. Tolkien's War in Middle-Earth''' is a real-time strategy game released for the ZX Spectrum, Commodore 64, Amstrad CPC, MS-DOS, Commodore Amiga and Atari ST in [[1988]] by Australian company Melbourne House.


The game combined both large scale army unit level and small scale character level. All the action happened simultaneously in game world and places could be seen from the map or at the ground level. Individual characters could also be seen in larger battles (in which they either survived or died — [[Gandalf]] alone could easily defeat a hundred [[orcs]]). If the battle is quite small (less than 100 units approximately) it can be watched on ground level. Otherwise it will be only displayed numerically. On ground level characters could acquire objects and talk with computer controlled friendly characters (such as [[Radagast]] or [[Tom Bombadil]]).         
The game combined both large scale army unit level and small scale character level. All the action happened simultaneously in game world and places could be seen from the map or at the ground level. Individual characters could also be seen in larger battles (in which they either survived or died — [[Gandalf]] alone could easily defeat a hundred [[orcs]]). If the battle is quite small (less than 100 units approximately) it can be watched on ground level. Otherwise it will be only displayed numerically. On ground level characters could acquire objects and talk with computer controlled friendly characters (such as [[Radagast]] or [[Tom Bombadil]]).         

Revision as of 21:17, 1 January 2010

File:Jrrt war in middle earth.jpg
J.R.R. Tolkien's War in Middle-Earth
Video game
PublisherMelbourne House
PlatformCommodore 64, Atari ST
Release dateFall 1988
GenreReal-time strategy

J.R.R. Tolkien's War in Middle-Earth is a real-time strategy game released for the ZX Spectrum, Commodore 64, Amstrad CPC, MS-DOS, Commodore Amiga and Atari ST in 1988 by Australian company Melbourne House.

The game combined both large scale army unit level and small scale character level. All the action happened simultaneously in game world and places could be seen from the map or at the ground level. Individual characters could also be seen in larger battles (in which they either survived or died — Gandalf alone could easily defeat a hundred orcs). If the battle is quite small (less than 100 units approximately) it can be watched on ground level. Otherwise it will be only displayed numerically. On ground level characters could acquire objects and talk with computer controlled friendly characters (such as Radagast or Tom Bombadil).

File:War in middle earth gameplay.gif

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