The Dungeons of Moria (video game): Difference between revisions

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==Development==
==Development==


The original version was written by [[Robert Alan Koeneke]] at the University of Oklahoma after he became hooked on ''Rogue'' but could not run it on the VAX 11/780 computer running VMS to which he had access.
[[Robert Alan Koeneke]] started working on ''The Dungeons of Moria'' in [[1980]] or [[1981]] at the University of Oklahoma after he became hooked on the game ''Rogue'' but could not run it on the VAX 11/780 computer running VMS to which he had access. Hence, he decided to write his own ''Rogue'' game. The first version - ''Moria Beta 1.0'' - was written with VMS BASIC and resembled Rogue. In 1983 converted the game to VMS PASCAL, utilizing its' new feature, variable length strings, and improved the game's data structures and optimization. In summer 1983, Koeneke completed ''Moria 1.0'' and spread it amongst students of the [[wikipedia:University of Oklahoma|University of Oklahoma]].<ref name="Interview Koeneke">{{webcite|author=Robert Alan Koeneke |articleurl=https://groups.google.com/forum/?hl=en#!msg/rec.games.roguelike.angband/gFiS2tV_-AA/Gp7g-TfuJmUJ|articlename=Early history of Moria|dated=21 February 1996|website=[https://groups.google.com/forum/?hl=en#!msg/rec.games.roguelike.angband/gFiS2tV_-AA/Gp7g-TfuJmUJ groups.google.com|accessed=8 January 2015}}</ref>
 
<!-- because he could after being introduced to video games - in particular''Colossal Cave Adventure'' and ''Rogue'' -
 
The original version was written by [[Robert Alan Koeneke]] 
Version 1.0 was written in VMS Pascal and completed in the summer of 1983.  From around 1985 the source code was widely distributed under a licence that permitted sharing and modification but not commercial use.  Koeneke's last release was ''Moria 4.7'' in 1986 or 1987.
Version 1.0 was written in VMS Pascal and completed in the summer of 1983.  From around 1985 the source code was widely distributed under a licence that permitted sharing and modification but not commercial use.  Koeneke's last release was ''Moria 4.7'' in 1986 or 1987.
 
-->


==Gameplay==
==Gameplay==

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Dungeons of Moria (videogame) - opening screen.png
The Dungeons of Moria
Video game
DeveloperRobert Alan Koeneke[1]
Jimmy Wayne Todd[1]
Gary D. McAdoo[1]
(and others)
PlatformAmiga
Atari ST
Macintosh
MS-DOS
Unix
VAX
X Windows
Release date1983
GenreRPG

The Dungeons of Moria, also know as Moria, is an old rogue-like computer game, drawing inspiration from The Lord of the Rings and Dungeons and Dragons. The goal in the game is to reach the bottom of the maze of mines of Moria and kill the Balrog.[2]

Development

Robert Alan Koeneke started working on The Dungeons of Moria in 1980 or 1981 at the University of Oklahoma after he became hooked on the game Rogue but could not run it on the VAX 11/780 computer running VMS to which he had access. Hence, he decided to write his own Rogue game. The first version - Moria Beta 1.0 - was written with VMS BASIC and resembled Rogue. In 1983 converted the game to VMS PASCAL, utilizing its' new feature, variable length strings, and improved the game's data structures and optimization. In summer 1983, Koeneke completed Moria 1.0 and spread it amongst students of the University of Oklahoma.[3]


Gameplay

Derivative versions

Moria inspired a number of derivative versions. Jim E. Wilson created Umoria, a modified version in C for UNIX. At the University of Washington a modified Pascal version named Imoria was developed, which has been ported to C by Steve Kertes. Angband was derived from Umoria at the University of Warwick. Furthermore, it is known to have been an inspiration for Diablo.

David J. Grabiner maintained the game.[4]

See also

External links

References

  1. 1.0 1.1 1.2 "imoria", imoria (accessed 8 January 2015)
  2. Meristation, El Anillo interactivo p. 4 (retrieved 18 August 2010)
  3. Robert Alan Koeneke, "Early history of Moria" dated 21 February 1996, [https://groups.google.com/forum/?hl=en#!msg/rec.games.roguelike.angband/gFiS2tV_-AA/Gp7g-TfuJmUJ groups.google.com (accessed 8 January 2015)
  4. David Grabiner's Official Website (retrieved 16 August 2010)