The Hobbit (1982 video game): Difference between revisions

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| developer=[[Melbourne House|Beam Software]]
| developer=[[Melbourne House|Beam Software]]
| publisher=[[Melbourne House]], [[Tansoft]] (The Hobbit) and [[Addison-Wesley]] (The Hobbit Software Adventure)
| publisher=[[Melbourne House]], [[Tansoft]] (The Hobbit) and [[Addison-Wesley]] (The Hobbit Software Adventure)
| platform=[[wikipedia:ZX-Spectrum|ZX-Spectrum]], [[wikipedia:Commodore 64|Commodore 64]], [[wikipedia:Amstrad CPC|Amstrad CPC]], [[wikipedia:Oric-1|Oric-1]], [[wikipedia:MSX|MSX]], [[wikipedia:BBC B|BBC B]], ''Dragon'', [[wikipedia:Apple II|Apple II]], [[wikipedia:Macintosh|Macintosh]]
| platform=[[wikipedia:Amstrad CPC|Amstrad CPC]], [[wikipedia:Apple II|Apple II]], [[wikipedia:BBC B|BBC B]], [[wikipedia:Commodore 64|Commodore 64]], [[wikipedia:Macintosh|Macintosh]], [[wikipedia:MSX|MSX]], [[wikipedia:Oric-1|Oric-1]], [[wikipedia:ZX-Spectrum|ZX-Spectrum]]
| releasedate=[[1982]]
| releasedate=[[1982]]
| genre=Illustrated Text-Adventure
| genre=Illustrated text-adventure
|}}'''The Hobbit''' or '''The Hobbit Software Adventure''' (such it is named in North America and Australia) was the first licensed video game based on Tolkien's work. It was part of [[the Tolkien Trilogy]] and [[the Tolkien Software Adventure Series]]. Every game included a copy of [[The Hobbit]] and a book with instructions<ref name="Newspaper">[http://www.worldofspectrum.org/showmag.cgi?mag=ZXComputing/Issue8304/Pages/ZXComputing830400076.jpg ZX Computing issue 8304 page 76, reproduced at World of Spectrum, Archive] (retrieved at 14 August 2010)</ref>. There are 80 locations of whom 30<ref name="Newspaper"/> are illustrated by [[Kent Rees]]. It was designed by [[Philip Mitchell]] and [[Veronika Megler]]<ref name="WoS">[http://www.worldofspectrum.org/infoseekid.cgi?id=0006440 World of Spectrum] (retrieved at 14 August 2010)</ref>.
|}}'''''The Hobbit''''' (also known as '''The Hobbit Software Adventure''' in North America and Australia) was the first licensed video game based on Tolkien's work, being the first part of ''[[The Tolkien Trilogy]]'' (also known as ''[[The Tolkien Software Adventure Series]]''). The game was designed by [[Philip Mitchell]] and [[Veronika Megler]],<ref name="WoS">[http://www.worldofspectrum.org/infoseekid.cgi?id=0006440 World of Spectrum] (retrieved at 14 August 2010)</ref> and every game included a copy of ''[[The Hobbit]]'' and an instruction book.<ref name="Newspaper">[http://www.worldofspectrum.org/showmag.cgi?mag=ZXComputing/Issue8304/Pages/ZXComputing830400076.jpg ''ZX Computing'', iss. 8304, p. 76] reproduced at [http://www.worldofspectrum.org/archive.html World of Spectrum - Archive] (retrieved at 14 August 2010)</ref> There are 80 locations in the game of which 30 were illustrated by [[Kent Rees]].<ref name="Newspaper"/>  
 
In [[1984]] [[David Elkan]] published a book, [[A guide ot playing the Hobbit]], to help the player<ref>[[A Guide to Playing the Hobbit]], [[David Elkan]]. Melbourne House, 1984, ISBN 0-86161-161-6</ref>. A parody named [[The Boggit]] was published by [[CRL Group PLC]] in [[1986]].


In [[1984]] [[David Elkan]] published a book, ''[[A Guide to Playing The Hobbit]]'', to help players complete the game.<ref>[[David Elkan]], ''[[A Guide to Playing The Hobbit]]'' ([[1984]]: Melbourne House) ISBN 0-86161-161-6</ref>
{{S|1}}
== Reception ==
== Reception ==
With a retail price of £14.95,<ref>Rusel DeMaria and Johnny L. Wilson, ''High Score!: The Illustrated History of Electronic Games'',  (Berkeley, California:  McGraw-Hill/Osborne,[[2002]]), p. 347, ISBN 0-07-222428-2</ref> ''The Hobbit'', sold over 100,000 copies in the first two years,<ref>Mike Gerrard, "Adventuring into an Unknown World", in ''The Guardian'', [[1984]]-[[August|08]]-[[August 30|30]], section Micro Guardian/Futures, p. 13</ref> and had sold over a million copies by the end of the decade.


The Hobbit, with selled more then 100.000 copies<ref>Mike Gerrard: Adventuring into an Unknown World. In: The Guardian, 1984-08-30, section Micro Guardian/Futures, page 13.</ref> with a retail price of £14.95<ref>''High Score!: The Illustrated History of Electronic Games'', DeMaria, Rusel and Wilson, Johnny L. ([[2002]]). McGraw-Hill/Osborne, Berkeley, Calif., p. 347, ISBN 0-07-222428-2</ref> in the first two years, became a great succes. There were selled over one million copies in the late 80's. In the [[wikipedia:Golden Joystick Awards|Golden Joystick Award]] in [[1983]] it was the winner of the category ''Best Strategy Game'' and second in the category ''Game of the Year''<ref name="WoS"/>.
In [[1983]]'s [[wikipedia:Golden Joystick Awards|Golden Joystick Awarda]] it was the winner of the category ''Best Strategy Game'' and came second in the category ''Game of the Year''.<ref name="WoS"/>
== See Also ==
== See Also ==


* [[The Boggit]]
* ''[[The Boggit]]'', a parody video game of ''The Hobbit''
* [[The Hobbit]]
* ''[[The Hobbit]]'', the book by [[J.R.R. Tolkien]]


== External Links ==
== External Links ==


* [http://www.giantbomb.com/the-hobbit/61-9936/ This game at Giantbomb]
* [http://www.giantbomb.com/the-hobbit/61-9936/ The Hobbit at Giantbomb]
* [http://www.mobygames.com/game/hobbit This game at MobyGames]
* [http://www.mobygames.com/game/hobbit The Hobbit at MobyGames]
* [http://www.lysator.liu.se/tolkien-games/entry/hobbit.html This game at Tolkien Games]
* [http://www.lysator.liu.se/tolkien-games/entry/hobbit.html The Hobbit at Tolkien Games]
* [[wikipedia:The Hobbit (1982 video game)|This game at Wikipedia]]
* {{WP|The Hobbit (1982 video game)}}


{{references}}
{{references}}
[[Category:Amstrad CPC games]]
[[Category:Amstrad CPC games]]
[[Category:Apple Macintosh games]]
[[Category:Apple Macintosh games]]

Revision as of 11:18, 16 August 2010

"...It is a long tale..." — Aragorn
This article or section needs expansion and/or modification. Please help the wiki by expanding it.
The name The Hobbit refers to more than one character, item or concept. For a list of other meanings, see The Hobbit (disambiguation).
File:Hobbit videogame 1982-1-.jpg
The Hobbit
Video game
DeveloperBeam Software
PublisherMelbourne House, Tansoft (The Hobbit) and Addison-Wesley (The Hobbit Software Adventure)
PlatformAmstrad CPC, Apple II, BBC B, Commodore 64, Macintosh, MSX, Oric-1, ZX-Spectrum
Release date1982
GenreIllustrated text-adventure

The Hobbit (also known as The Hobbit Software Adventure in North America and Australia) was the first licensed video game based on Tolkien's work, being the first part of The Tolkien Trilogy (also known as The Tolkien Software Adventure Series). The game was designed by Philip Mitchell and Veronika Megler,[1] and every game included a copy of The Hobbit and an instruction book.[2] There are 80 locations in the game of which 30 were illustrated by Kent Rees.[2]

In 1984 David Elkan published a book, A Guide to Playing The Hobbit, to help players complete the game.[3] J.R.R. Tolkien, Christopher Tolkien (ed.), The Silmarillion, "Quenta Silmarillion: Of the Beginning of Days"

Reception

With a retail price of £14.95,[4] The Hobbit, sold over 100,000 copies in the first two years,[5] and had sold over a million copies by the end of the decade.

In 1983's Golden Joystick Awarda it was the winner of the category Best Strategy Game and came second in the category Game of the Year.[1]

See Also

External Links

References

  1. 1.0 1.1 World of Spectrum (retrieved at 14 August 2010)
  2. 2.0 2.1 ZX Computing, iss. 8304, p. 76 reproduced at World of Spectrum - Archive (retrieved at 14 August 2010)
  3. David Elkan, A Guide to Playing The Hobbit (1984: Melbourne House) ISBN 0-86161-161-6
  4. Rusel DeMaria and Johnny L. Wilson, High Score!: The Illustrated History of Electronic Games, (Berkeley, California: McGraw-Hill/Osborne,2002), p. 347, ISBN 0-07-222428-2
  5. Mike Gerrard, "Adventuring into an Unknown World", in The Guardian, 1984-08-30, section Micro Guardian/Futures, p. 13