The Hobbit (1982 video game)

From Tolkien Gateway
Revision as of 19:03, 14 August 2010 by Amroth (talk | contribs) (expanded)
"...It is a long tale..." — Aragorn
This article or section needs expansion and/or modification. Please help the wiki by expanding it.
The name The Hobbit refers to more than one character, item or concept. For a list of other meanings, see The Hobbit (disambiguation).
File:Hobbit videogame 1982-1-.jpg
The Hobbit
Video game
DeveloperBeam Software
PublisherMelbourne House, Tansoft (The Hobbit) and Addison-Wesley (The Hobbit Software Adventure)
PlatformZX-Spectrum, Commodore 64, Amstrad CPC, Oric-1, MSX, BBC B, Dragon, Apple II, Macintosh
Release date1982
GenreIllustrated Text-Adventure

The Hobbit or The Hobbit Software Adventure (such it is named in North America and Australia) was the first licensed video game based on Tolkien's work. It was part of the Tolkien Trilogy and the Tolkien Software Adventure Series. Every game included a copy of The Hobbit and a book with instructions[1]. There are 80 locations of whom 30[1] are illustrated by Kent Rees. It was designed by Philip Mitchell and Veronika Megler[2].

In 1984 David Elkan published a book, A guide ot playing the Hobbit, to help the player[3]. A parody named The Boggit was published by CRL Group PLC in 1986.

Reception

The Hobbit, with selled more then 100.000 copies[4] with a retail price of £14.95[5] in the first two years, became a great succes. There were selled over one million copies in the late 80's. In the Golden Joystick Award in 1983 it was the winner of the category Best Strategy Game and second in the category Game of the Year[2].

See Also

External Links

References

  1. 1.0 1.1 World of Spectrum, Archive (retrieved at 14 August 2010)
  2. 2.0 2.1 World of Spectrum (retrieved at 14 August 2010)
  3. David Elkan: A Guide to Playing the Hobbit. Melbourne House, 1984, ISBN 0-86161-161-6
  4. Mike Gerrard: Adventuring into an Unknown World. In: The Guardian, 1984-08-30, section Micro Guardian/Futures, page 13.
  5. DeMaria, Rusel and Wilson, Johnny L. (2002) High Score!: The Illustrated History of Electronic Games McGraw-Hill/Osborne, Berkeley, Calif., p. 347, ISBN 0-07-222428-2