Tolkien Gateway

Middle-earth Role Playing (2nd edition, softcover)

(Difference between revisions)
m (Added to Publications by title)
Line 31: Line 31:
*A complete Sample Adventure set in the Trollshaws, complete with layouts.  
*A complete Sample Adventure set in the Trollshaws, complete with layouts.  
{{DISPLAYTITLE:''Middle-earth Role Playing'' (2nd edition, softcover)}}
[[Category:Publications by title]]
[[Category:Publications by title]]

Revision as of 12:44, 19 October 2012

Middle-earth Roleplaying Softbound Rulebook
AuthorS. Coleman Charlton
PublisherIron Crown Enterprises

Middle-earth Role Playing (2nd edition, softcover) contains the basic rules and system for Middle-earth Role Playing, 2nd Edition.

Cover/Jacket Text

The Fantasy Role Playing Game set in J.R.R. Tolkien's World

" Their eyes fell on him and pierced him, as they rushed towards him. Desperate, he drew his own sword and it seemed to him that it flickered red, as if it was a firebrand. Two of the figures halted. The third was taller than the others... In one hand, he held a long sword, and in the other a knife; both the knife and the hand that held it glowed with a pale light. He sprang forward and bore down on Frodo." - The Fellowship of the Ring.

In a role playing game, you assume the role of a character in a "living novel. Middle-earth Role Playing (MERP) and its companion sourcebooks provide the structure and framework for role playing in the greatest fantasy setting of all time... J.R.R. Tolkien's Middle-earth.

Middle-earth Role Playing is the next step up for those who have already experienced the thrill of ICE's introductory role playing game, the Lord of the Rings Adventure Game. It is also perfect for more experienced gamers who are looking for a realistic, easy-to-play fantasy role playing game.

Middle-earth Role Playing, 2nd Edition includes:

  • Middle-earth Character Templates for those who want interesting, fully developed characters in a flash.
  • A complete Character Development System covering Hobbits, Elves, Dwarves, Humans, Orcs, Trolls, etc.
  • A Magic System with simple yet comprehensive rules that reflect the unique nature of the use of magic and power in Middle-earth.
  • A flavorful Combat System that is realistic, fast, and playable.
  • Gamemaster Guidelines that cover travel, encounters, weather, random events, healing, poisons, magic items, and much more.
  • Detailed information on Creatures and Peoples that covers the major beasts, monsters, and cultures of Middle-earth.
  • An expanded set of secondary skills, background options, and professions.
  • A complete Sample Adventure set in the Trollshaws, complete with layouts.