Moria: The Dwarven City: Difference between revisions

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Bats and wolves and deadly traps await those daring few who seep the treasures buried deep in the still, dank chambers of the Black Chasm.  
Bats and wolves and deadly traps await those daring few who seep the treasures buried deep in the still, dank chambers of the Black Chasm.  
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Revision as of 12:09, 19 October 2012

The name Moria refers to more than one character, item or concept. For a list of other meanings, see Moria (disambiguation).
Moria: The Dwarven City
Merp moria city.jpg
AuthorPeter C. Fenlon
PublisherIron Crown Enterprises
Released1984
FormatSoftcover
Pages71
ISBN0-915795-27-2

Moria: The Dwarven City is a supple,emt (in the Campaign-series) for Middle-earth Role Playing, 1st Edition. It was replaced by the MERP 2nd Edition Moria.

  • Stock number: 2900

Cover/Jacket Text

This package details all of the DWARVEN CITY OF KHAZAD-DUM and includes 7 Deeps (levels and sublevels) maps and cross-section diagrams of both the city and the mines, diagrams of traps, machines and forging implements, large-scale detailed floorplans of specific areas: the Chamber of Marzarbul, the Endless Stair, Durin's Bridge, and the Entry Halls, information on Durin's tribe, three Orc tribes, the many creatures who later inhabit Moria, and, of course, the BALROG.

Deep within the bowels of the central Misty Mountains lies Moria, the "Black Chasm". Here stood Khazad-Dum (Kh. "Dwarf-mansion") the kingdom of the noblest Lord of the Seven Tribes of Dwarves, a city sculpted from rock and embellished by the finest hall-builders of their day. Within its recesses Durin's folk mined precious metals and discovered mithril, the "true-silver".

Now its chambers are dark and its builders gone. Tales speak of a Balrog, a "Demon of Might" which once served the Black Enemy Morgoth.

Bats and wolves and deadly traps await those daring few who seep the treasures buried deep in the still, dank chambers of the Black Chasm.