Rangers of the North (book): Difference between revisions

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}}'''''Rangers of the North''''' is a module (in the ''Campaign''-series) for ''[[Middle-earth Role Playing]]'', 1st Edition.  
|ice=3000
 
}}'''''Rangers of the North: The Kingdom of Arthedain''''' is a module (in the ''Campaign''-series) for ''[[Middle-earth Role Playing]]'', 1st Edition.  
*Stock number: 3000


Material from this product was included in ''[[Arnor: The Realm|Arnor, The Realm]]''.  
Material from this product was included in ''[[Arnor: The Realm|Arnor, The Realm]]''.  


== Cover/Jacket Text ==  
== Cover/Jacket Text ==  
The Kingdom of Arthedain


This package details all of the Northern Kingdom of the Dunedain and includes:  
This package details all of the Northern Kingdom of the Dunedain and includes:  
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Against this threat stand a few whose noble heritage is obscured by the course clothing of the frontier. A secretive, wandering people are these Rangers; woodwise as Elves. Tutored by the Wizard Gandalf, and using birds and beasts as their agents, they guard and protect the eastern borders against the forces of Darkness.  
Against this threat stand a few whose noble heritage is obscured by the course clothing of the frontier. A secretive, wandering people are these Rangers; woodwise as Elves. Tutored by the Wizard Gandalf, and using birds and beasts as their agents, they guard and protect the eastern borders against the forces of Darkness.  
== See also ==
*''[[Bree and the Barrow-Downs]]''
*''[[Weathertop: Tower of the Wind]]''
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Latest revision as of 22:34, 26 June 2014

Rangers of the North, The Kingdom of Arthedain
Merp rangers.jpg
AuthorJohn David Ruemmler
PublisherIron Crown Enterprises
Released1984
FormatSoftcover
Pages56
ISBN0-915795-22-1
ICE stock no.3000

Rangers of the North: The Kingdom of Arthedain is a module (in the Campaign-series) for Middle-earth Role Playing, 1st Edition.

Material from this product was included in Arnor, The Realm.

Cover/Jacket Text[edit | edit source]

This package details all of the Northern Kingdom of the Dunedain and includes:

  • 9 layouts including villages & the Evil Seer's stronghold
  • 4 full-color maps depicting Fornost, Annuminas, the Shire and the Northern Frontier
  • a complete description of the Palantiri
  • complete stats for Aragorn the Ranger, Gandalf the Wizard, and many important Hobbits
  • adventure near the Witch-King's western border
  • search for the lost Palantiri in the frozen waste of Forochel

Cradled between the mighty Misty Mountains and the Blue, Arthedain is home to the faithful of fallen Numenor, once inhabited by the highest of men. Renowned seers gather at the Royal Court in Fornost to contemplate the obscure visions of the Palantir. To the east the Witch-King of Angmar is poised like a hungry wolf, anxious to devour the last remaining Dunedain Kingdom.

Against this threat stand a few whose noble heritage is obscured by the course clothing of the frontier. A secretive, wandering people are these Rangers; woodwise as Elves. Tutored by the Wizard Gandalf, and using birds and beasts as their agents, they guard and protect the eastern borders against the forces of Darkness.

See also[edit | edit source]