Template:Familytree/doc: Difference between revisions
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Revision as of 21:42, 21 October 2008
This is a template for rendering simple family trees consisting of boxes and connecting lines based on an ASCII art-like syntax. The trees are displayed as HTML tables using CSS attributes, and may contain arbitrary wiki markup within the boxes.
Example usage
This code:
{{familytree/start}} {{familytree | | | | Mama |~|y|~| GRP | | Mama=Mama|GRP=Grandpa}} {{familytree | | | | | | | |)|-|-|-|.| }} {{familytree | | | MOM |y| DAD | |DAISY| MOM=Mom|DAD=Dad|DAISY=Aunt Daisy}} {{familytree | |,|-|-|-|+|-|-|-|.| | | }} {{familytree | JOE | | ME | | SIS | | | JOE=My brother Joe|ME='''Me!'''|SIS=My little sister}} {{familytree/end}}
Produces this:
Mama | Grandpa | ||||||||||||||||||||||||
Mom | Dad | Aunt Daisy | |||||||||||||||||||||||
My brother Joe | Me! | My little sister | |||||||||||||||||||||||
Parameters
This template produces one row in a family tree table. The template accepts up to 99 unnamed parameters describing the contents of the table. Each parameter specifies a tile or a box.
- Tiles are line drawing symbols consisting of horizontal and vertical lines and various corners and crossings thereof. Tiles are specified using single-character symbols that more or less approximate the shape of the tile in appearance. A special case of a tile is the empty tile, specified by a single space character. A table of supported tiles is given below.
, | . | ` | ' | |||||||||||||||||||||||
^ | v | ( | ) | |||||||||||||||||||||||
- | ! | + |
F | 7 | L | J | |||||||||||||||||||||||
A | V | C | D | |||||||||||||||||||||||
~ | : | % |
* | } | { | ||||||||||||||||||||
# | y | h | ||||||||||||||||||||
] | [ |
- Boxes can contain arbitrary wiki markup. The contents of boxes are specified using additional named parameters appended to the template call. Each box is three tiles wide and normally has a 2 pixels wide black border. Boxes can have any name that is a valid template parameter name, although single character names should be avoided to prevent conflicts with tile symbols.