Tolkien Gateway

Tolkien Gateway is 10 years old. Sign up today to edit TG and help us grow for years to come.

Moria (1994 book)

The name Moria refers to more than one character, item or concept. For a list of other meanings, see Moria (disambiguation).
Moria (1994 book).jpg
AuthorPeter C. Fenlon, Jr.
PublisherIron Crown Enterprises
ICE stock no.2011

Moria is a supplement (in the Citadel-series) for Middle-earth Role Playing, 2nd Edition. It replaces the 1st Edition Moria: The Dwarven City.

For use with this supplement, Mithril Miniatures released a set of metal miniatures (M155 - M164 Durin's Dwarves).

[edit] Cover/Jacket Text

"There was a blow on the door that made it quiver; and then it began to grind slowly open, driving back the wedges. A huge arm and shoulder, with a dark skin of greenish scales, was thrust through the widening gap. Then a great flat, toeless foot was forced through below. There was dead silence outside." - The Fellowship of the Ring

Moria, the "Black Chasm," lies deep in the bowels of the Misty Mountains. Here Durin's Folk, the oldest of the Seven Dwarf-houses, sculpted the vast city and endless mines of Khazad-dûm, the largest fortress ever constructed by the Free Peoples. Its stairways climb to the starry heavens and descend to depths unknown and terrible; its countless bridges cross bottomless pits and enchanting canyons; and its wonderfully-embellished vaults guard untold riches, including mithril: the enchanted "true-silver," the most priceless of all metals. Shrouded by an unspeakable curse - a foul, wicked legacy of original evil - this awe-inspiring marriage of singular natural and Dwarf-made wonders presents one of the greatest settings for exploration and adventure in all of Endor.

MORIA includes:

  • FULL-COLOR MAPS of Dimrill Dale, the headwaters of the Sirannon, and the spires above Moria: Redhorn, Cloudyhead, and Silvertine.
  • CROSS-SECTION OF THE STRONGHOLD depicting the core of Khazad-dûm, its sprawling mines, its Deeps and Levels, the Endless Stair, and the unfathomed Under-deeps.
  • STONE MAPS portraying the complex network of avenues, roads, accessways, and mineways that connect Moria's myriad armories, ceremonial chambers, dungeons, gathering halls, and treasures.
  • KEY LOCATIONS - the hidden West-gate, outside the enchanted doors of which Gandalf searched his ancient memory for the word which would open the portal; the Chamber of Mazarbul where Frodo stabbed a Cave-troll with his blade Sting; and the Unending Well bridged by the narrow span where Gandalf confronted the Balrog.
  • FLOORPLANS for the Second Hall of the First Deep, the East- and West-gate, the Chamber of Records, the King's Armory, the Cold-forge, the Balrog's Lair, etc.
  • SMITHIES where precise recipes for smelting, fire-forging, and cold-forging produce ingots, coins, and artefacts of unparalleled quality.
  • TRAPS - the perilous devices with which the Dwarves guard treasured or sacred places in their cavern home.
  • 6 ADVENTURES AND 3 EPISODES - confront treason amid the hotbed of political intrigue that comprises the royal court of Khazad-dûm under King Báin; accompany an aged Dwarf into abandoned Moria on an expedition seeking ancient treasures and heirlooms; learn the mystery of the Under-gates in the baffling Dwarven runes that hint at a Stone of Closing forged by Durin's Folk long ago.

This citadel module is a revision of ICE's acclaimed 1984 campaign sourcebook. Beside containing a host of new material covering everything from the wind-swept Redhorn Gate to the fiery Under-deeps, it provides statistics for MERP, Rolemaster, and the Lord of the Rings Adventure Game.